I have a few tricks I use now for making the cartoons quicker but I'll start at the beginning and come back to those tricks later.
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I start by scanning the original hand drawn cartoon into the computer and tracing over it with the Pen Tool. It's a great tool for drawing smooth curved lines by placing Anchor Points were curves should begin and end. After the Anchor Points have been placed the line between them can be adjusted with the handles to create a curve. Once I have a curve I am happy with I use the Stroke option to draw the line. Each body parts is created on a separate layer. I'll come back to the reason for that later.
I start by scanning the original hand drawn cartoon into the computer and tracing over it with the Pen Tool. It's a great tool for drawing smooth curved lines by placing Anchor Points were curves should begin and end. After the Anchor Points have been placed the line between them can be adjusted with the handles to create a curve. Once I have a curve I am happy with I use the Stroke option to draw the line. Each body parts is created on a separate layer. I'll come back to the reason for that later.
Then I create new layers behind each body part and use them to colour the image. I colour in behind the lines so I can get right up to the edge. Eventually I merge the lines and colour together but keep each body part on a different layer.
Next comes the shadows. This is also done on another layer (for each body part) but this time on top of all the other layers. I colour the areas where I want shadows with black and then set the opacity of the layer to 20%. This lets the colour and lines underneath shows through creating the look of shadows. The layers are then merged again per body part. This creates the finished character.
Now I'll go back to those tricks I mentioned and the reason why I create each body part on a different layer. If you have a weak stomach and do not wish to see a cartoon character pulled limb from limb look away now.
I've put together a video to show how this all works. The first part is a quick demonstration of how I can use this process to make facial expressions. The second part shows how I turned my template image in to the cartoon used for today's post.
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